By Dani Cavallaro
This booklet describes the thematic and structural characteristics of a up to date and well known improvement in the realm of anime: sequence tailored from visible novels. visible novels are interactive fiction video games within which avid gamers creatively keep an eye on judgements and plot turning points.
Endings adjust based on the player's offerings, supplying a motivation to replay the sport and go for substitute judgements each one time.
Pictorial sumptuousness, plot intensity and sophisticated characterization are important facets of the medium. Anime in response to visible novels capitalizes at the mother or father games' attributes, yielding thought-provoking yarns and complicated personalities.
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Additional info for Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games
These are enthusiastic celebrations of Japan’s dedication to simplicity, evinced by the use of slender structures unencumbered by superfluous ornamentation, and harmony between buildings and the landscaped gardens around them. Another traditional edifice to be noted is the castle: an architectural construct introduced into Japanese society with the ascendancy of feudal lords in the sixteenth century. Time-honored structures such as these are at times interspersed with or even replaced by comparably traditional architectural styles of a decidedly Western derivation.
The Summer Special titled Air in Summer (TV special; dir. Tatsuya Ishihara, 2005) comprises two installments, both of which are centered on Kanna and her friends, and encompasses a great deal of new material. These include several comic moments emphasizing the princess’s amusing unworldliness, a sprinkling of piquant innuendoes and some poignant exchanges between Ryuuya and Uraha regarding grave ethical matters.
Time-honored structures such as these are at times interspersed with or even replaced by comparably traditional architectural styles of a decidedly Western derivation. It is therefore not uncommon for the shows (and their progenitors) to invoke old European vogues enshrined either in 28 Anime and the Visual Novel social reality (ef — a tale of memories, ef — a tale of melodies and Tsukihime) or in fairytale and lore (Fate/stay Night and The Familiar of Zero) or in a fusion of the two dimensions (Aria).
Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games by Dani Cavallaro